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terozu

4
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A member registered Jun 28, 2019

Recent community posts

(1 edit)

Hi, I'm having an issue with auto tiles.

Specifically the waterfalls, which, won't animate?

I copied the code from the documentation and even that doesn't work.

QMovement also has the same problem(also a weird bug if you go diagonal on slopes), however, this did exactly as I wanted, I really appreciate it, thanks!

Rather than disabling it entire, I was wondering about using a Plugin Command to either choose which direction is which, or make it so up/down/right/left are always cardinal directions, without losing diagonal functionality.

As it is now works for what I want, but it limits the angle at which I can put the camera while keeping the controls coherent for the player.

Altimit Movement sort of does what I want, but that plug in is sort of a buggy mess and seemingly no longer in development.

Hi there, I'm pretty much in love with this project, but I do have one question.

Is there any way to 'lock' the movement direction?

I'm making heavy use of Camera angles in my game, and it generally looks great.  However, sometimes, when going into a side area, and the camera turns to follow the player's movement, the games directions automatically shift so that 'left' is now 'diagonal'.  

While I'm actually fine with this in general, it'd be nice if, while the player holds down the movement button, they wouldn't be affected by the direction change.

Similar to Final Fantasy X when the camera changes at certain points.

Or even just disable it on certain maps, so on this map, up always goes this direction, but on a different map, up always goes that direction.

Sorry for the long comment, thanks!